Doo-Sabin Subdivisiondoosabin.zip
This script is a working implementation of doo-sabin subdivision.
The mesh is converted to a topology/geometry representation (raw
verts and faces lists), the subdivided mesh is stored in raw
format, and converted back to indexed format at the end. It's not
very fast, but it works.
Shortcuts: NumPad Plus Key - Increase the resolution in
realtime;
NumPad Minus Key - Decrease the resolution in realtime
Install it in your Blender/.blender/scripts directory, then
find it under the Add menu in the Scripts Window.
More help, info, and key shortcuts are documented under
Help->Scripts Help Browser->Mesh->Doo-Sabin
Subdivision.
Geodesic Dome Generatorgeodome-teapot.zip
This script generates standard geodesic domes similar to Blender's
IcoSphere, but adds the following features: resolutions higher than
5; two subdivision algorithms; spherize/keep-flat or full/half-dome
options; and 3 geodesic bases. It outputs meshes with no duplicate
vertices and is fully interactive.
It's basically a clone of my geodome plugin for Wings, and is
written entirely in Erlang style: no for loops, no global
variables, use of recursive functions, use of list comprehensions,
etc. It can be used to compare the Python and Erlang programming
languages, since most of the functions and variable names are
identical.
Install it in your Blender/.blender/scripts directory, then
find it under the Add menu in the Scripts Window.
More help, info, and key shortcuts are documented under
Help->Scripts Help Browser->Add->Geodesic Dome
Generator.
Newell Teapot Generatorgeodome-teapot.zip
This script adds a famous missing primitive: the Newell Teapot.
Most modelers have had this primitive for years, and now so does
Blender. Includes several other bezier models including Yoda!
Install it in your Blender/.blender/scripts directory, then
find it under the Add menu in the Scripts Window.
More help, info, and key shortcuts are documented under
Help->Scripts Help Browser->Add->Newell Teapot
Generator.
Import-Export SuiteIO-Menu.zip (for v2.32)
This suite of Python modules enables Blender to read and write
ten 3D file formats. It allows radiosity
solutions to be exported to trueSpace, Wings3D,
VideoScape, Nendo, and LightWave.
It was formerly called the Radiosity Import Export Suite
mainly because it was developed to import/export
vertex-colored meshes using my own custom file
format (*.radio), and because I wanted to know how vertex
colors and meshes were stored. But now UV support and other formats
have been added (see the table below).
Includes some nice sample objects IO-Examples.zip to get you started:
cornell-box.radio, hand.radio, plane.radio, sphere.radio,
torus-knot.radio, and lumpy-torus.radio.
Format
I/O
UV
VCOL
Application
*.mesh
R/W
R/W
_
LightFlow
*.ndo
R/W
_
W
Nendo
*.cob
R/W
R/W
W
trueSpace
*.scn
R
R
_
trueSpace
*.obj
W
_
_
VideoScape
*.radio
R/W
_
R/W
Radio
*.lwo
R/W
W
W
LightWave
*.raw
R/W
_
_
Raw Triangle
*.off
R/W
_
_
DEC Object
*.wings
R/W
_
W
Wings3D
For Blender 2.28
Extract IO-Suite2.zip to a
directory on your pythonpath (or your BlenderDir), then run the
contents of IO-Suite1.zip to
import or export. Most of the new work is in the lightwave module
(matererial indices, vertex colors, materials, specular highlights,
etc.).
Backface Culling Scriptbackface.zip
This script operates on the selected mesh and removes all polygons
which are facing away from the camera (backface culling). It
actually results in a 20% to 50% reduction in
rendering time! It can also be used to perform 'hidden line
removal' for cleaner wireframe renderings. (It may not always work
properly for every situation, but I have successfully used it on
objects with over 122,000 faces.) Let me know if you find it
useful.
Displacement Mapping Suitedisplace.zip | displace-tutorial.zip
Displacement mapping uses a greyscale image to create an actual
raised surface by modifying (displacing) the vertices. Bump mapping
creates the illusion of a raised surface by modifying the vertex
normals. A black pixel results in no displacement or bump, white
results in full displacement or bump, and grey values are in
between.
The good news is that, in addition to bump mapping, Blender
supports displacement mapping (see the Tutor Guide #1). The bad
news is that it only works for grids or subdivided planes. This
feature, called planar displacement mapping, is great for making
terrains, mountains, and even bathroom tiles.
However, if you want to displace the surface of a sphere, cylinder,
or torus, Blender's current method will not be sufficient. To get
around this, I have created several python scripts that enable
Blender to support Spherical, Cylindrical, and Toroidal
Displacement Mapping.
You can also download a more complete tutorial that shows how to
create a volley ball.
UV Torus Suiteuv-torus.blend UV
Torus Suite is a GUI python script that generates three types of
tori with UV coordinates and Vertex Colors. It can create a
standard torus (just like SurfDonut) and two variations (just like
those included with LightFlow). It allows the user to specify the
U/V resolution and a major/minor radius. For the two variations, a
loop and loop radius can also be specified. This script is designed
to be used with hotkeys and is fully interactive. It also comes
with some rather extensive documentation, and a quick tutorial.
When it comes to making tori, you can't go wrong with UV Torus
Suite!
Wavefront OBJ Export ScriptOFF-OBJ-export.zip
This simple script writes the currently selected mesh to a
Wavefront OBJ file. The archive also includes a DEC OFF export
script. The OFF format is almost identical to Wavefront's OBJ. I
wrote this one so I could get my huge meshes into Moonlight
Atelier. (DXF can also be used but the file size is five times
larger than OFF!) Blender/Moonlight users might find this script to
be very useful.