The Erlang Shell and Wings3D: A tutorial for beginners who want to
access or modify objects through the shell without compiling
code.
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How To Write Wings3D Plugins: A tutorial for beginners who want to
add their own primitives (mesh objects) to the creation menu.
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Plugins for Wings3D: Some of my most useful
plugins (Gear, Ncube, Ngon, and GeoDome) are available for
download. Plus new interface
icons and Ambient-Occlusion!
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Python Scripts for Blender: Some of my most
useful python scripts (Backface Culling, Import-Export, and
Displacement Mapping) are available for download.
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Soccer Ball Tutorial: Two tutorials for Wings3D
users are available.
Part 1: Modeling and
Part 2: Texturing with
AutoUV.
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GeoDome Bucky Ball Tutorial: For Wings3D
beginners who want to try their hand at modeling a simple
geodesic dome.
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Blender and
True-Normals: These are custom builds that use
MoI's highly accurate normals. Here are executables for 2.49b and 2.5x.
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Wings-0.99.04-SE: Here is my current build that
includes many enhancements. You may download an installer for your platform
here.
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Wings3D & Global Illumination: Wings now
supports vertex colors, so it can indeed display, edit, and
render radiosity solutions. Screen Shot 1.
A Blender scene of the cornell box was
exported directly to the Wings3d File Format via my
custom python script. The golf ball object resulted in a 4MB
wings file! And that's after compression. The other ball was too
big to be exported as one object. I used one ambient light
source set to pure white to display the colors properly.
Screen Shot 2.
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Radiosity: Blender vs. LightWave: Illustrates
the different ways to calculate global illumination. Blender
uses Finite-Element Radiosity and LW uses Path-Tracing.
Here are some of my ancient radiosity
solutions that I exported from Blender directly to LWO format:
LW-cornell-golf.png and
LW-cornell-box.png. Here
are some sample LWO files: lwo-vertex-colors.zip, some
of which have the vertex colors stored per-vertex in the VMAP
chunk, some have them stored per-face in VMAD.
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Radiosity: Cornell vs. Blender: Want to see how
Blender's radiosity solver compares
to the one developed at Cornell University? Also includes some
radiosity tips and hints for Blender users.
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JPEG Artifacts & MPEG Compression: Here are
a few technical tips and tricks to get great-looking,
high-quality jpeg and
mpeg
files while keeping file size to a minimum.
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Torus Knot Tutorial: For Blender users who want
to try their hand at basic NURBS curve editing to create the
famous knotted shape.
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NVIDIA Hack for Haiku: This makes Haiku usable for NVIDIA cards
that do not have a VESA mode that is equal to the LCD's native
resolution.
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